Smooth shading avoids the usual hard creased edges of a polygon model. This tutorial demonstrates this concept, and shows how vertex normals influence the shading of a polygon.
Author: Andrew Silke
www.guerrillacg.org/index.php/presenters/andrew-silke
This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.
For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.
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