GuerrillaCG
The Basics of UV Mapping
4:59
GuerrillaCG
Euler (gimbal lock) Explained
8:07
GuerrillaCG
Subdivision Surfaces: Overview
4:45
GuerrillaCG
Bump And Displacement Map: Overview
2:45
GuerrillaCG
Subdivision Surfaces: Artifacts
5:38
GuerrillaCG
Hierarchies: Building A Robot
5:57
GuerrillaCG
Hierarchies
5:00
GuerrillaCG
Smooth Shading Examples
3:10
GuerrillaCG
Primitives (Blocking Models)
3:25
GuerrillaCG
Smooth Shading
3:59
GuerrillaCG
Objects
3:52
GuerrillaCG
Multisided Polygon
3:57
GuerrillaCG
The Polygon
2:27