The Basics of UV Mapping
GuerrillaCG
The Basics of UV Mapping
4:59
Euler (gimbal lock) Explained
GuerrillaCG
Euler (gimbal lock) Explained
8:07
Subdivision Surfaces: Overview
GuerrillaCG
Subdivision Surfaces: Overview
4:45
Bump And Displacement Map: Overview
GuerrillaCG
Bump And Displacement Map: Overview
2:45
Subdivision Surfaces: Artifacts
GuerrillaCG
Subdivision Surfaces: Artifacts
5:38
Hierarchies: Building A Robot
GuerrillaCG
Hierarchies: Building A Robot
5:57
Hierarchies
GuerrillaCG
Hierarchies
5:00
Smooth Shading Examples
GuerrillaCG
Smooth Shading Examples
3:10
Primitives (Blocking Models)
GuerrillaCG
Primitives (Blocking Models)
3:25
Smooth Shading
GuerrillaCG
Smooth Shading
3:59
Objects
GuerrillaCG
Objects
3:52
Multisided Polygon
GuerrillaCG
Multisided Polygon
3:57
The Polygon
GuerrillaCG
The Polygon
2:27