Good animation + Good choreography = Fog Hill of five elements
Naruto and Wind Breaker are great examples of Choreography leading the battles.
this is exactly what needs to be said. Animation is not about how it looks, but how it feels to you. Amazing video
Animator here... I agree with the core message of this video and with most of whats said here but you lost me the moment you said naruto vs pain has horrible or even bad animation... Its really one of the fights with most fluid animation, and more often than not, the ones saying its bad are the same ones that judge animation from still images. Also nitpicking here: How you don't separate good animation from VFX (Kimetsu no Yaiba example) Mixing contextual narrative elements of the story with the concept of choreography could lead to confusion since you haven't separated the concept of visual storytelling which is not part of the choreography (Blue Lock example) Choreography is not Cinematography (Berserk example) Animation is fluid movement, not drawing on model or clean lines/polish (naruto vs pain) And OPM S2 has just that one good fight that had a good choreo but most of the other fights in that season really abuse the use of repeated sequences of movement and limited animation that destroy choreography. If you dont separate the concepts that are at play on a production, then the excercise of explaining their differences gets messy When talking about scenes and their impact and substance, both animation and choreography (and cinematography and vfx) are more on the visual and "style" side (using your example) and the narrative elements of the story are more on the "substance" side.
80s and 90s anime are the best examples of this executed in tandem like a dance
highly slept on concept to talk about, love to see it
Tanjiro and Tengen vs. Gyutaro is a perfect example of incredible animation but weaker choreography. Don’t get me wrong, it’s a great fight scene. But I feel like it is hard to feel what they’re doing because it’s mostly blurred clashes and explosive effects. When it comes to truly peak choreography, you find yourself repeating the motions being made in real life because they’re so memorable and impactful. I think it is best to have a good blend of both animation and choreography, but make both the best you can without needing to compromise one or the other. Once again, no disrespect to Demon Slayer, but they tend to lean more toward animation.
Yes, the choreography is an argument, each move, conutermove, strategy uughh, thank you man!😭 For differentiating this, I'm tired of not seeing choreography and only the visuals😭😭 we need documentary of this!
Talking about animation while using interpolation is crazy work
"Clean lines are optional. But the clarity of the movement is not." Words to live by.
I do mma and I'm constantly imagining insane choreography for my fights, and I pay attention to anime fights to see my dreams come to life. I'm glad there's a video explaining this.
Wind breaker hits different, the moves feel so impactful putting it on the right timing. Also the camera angle choreograph is top notch.
Dude I’m so glad someone did a breakdown on this. I’m so sick of seeing “what great choreography” when they mean animation and it’s just a few slashes
the reason why Frieren felt fresh is cause of its simple and clean animation not flashy visuals
Lazarus's choreopgraphy is probably the best choreography ive seen and thats what u can expect from john wick's action choreographer chad stahelski
5:42 thanks for appreciating One Punch Man season 2. It's not as bad as people think. I hope season 3 will be good.
wobbly animation is not bad animation fluidity can be a good pay off only some animators can do good art and good fluidity at the same time
it might just be me but the sound gave up at 7:26
5:26 this is animating for fluid and fast movements, it’s not meant to be paused. Movements can be exaggerated because it’s happening fast and this helps to audience know how the character is moving. Most of the time when I see people complaining about “bad animation” they’d show a frame where the animator applied the principle squash and stretch or something. If you take a frame out of its sequence, yes it will look weird. But it is meant to be view together in sequence. If you did a high action film at 24fps —even than, animation is usually done on twos—you’d probably get a bunch of weird frames too.
@ChillTaker1