@XPtoLevel3

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@-Mushroom_Kid-

“You have to act out your intimidation checks”
waterboards the dm

@wastelanderone

"Don't get up every 10 minutes to satisfy your drug habit" is so specific I really really wanna be a fly in the wall for some of the sessions that led to this

@JakubWojciechowski933

To be honest, if one of players were making fun of a guard's name and then 15 guards would appear out of nowhere and start making fun of our names, I'd love this moment

@gulermo

"THIS PERSON DOES NOT WANT TO DM, PLEASE FREE THEM" is literally all i got from these rules

@reaperdeathgod1

"Dm, where should we go?" "Sucks to suck" "Ok, guess i'm buying an inn and we're playing inn simulator for the next 3 sessions."

@Nota-Skaven

Rule 9: When the DM hits you with exhaustion and you respond by invoking your right to a duel

@dragonicdoom3772

"Idk I think my character would say something inspiring to get these kobolds to jump in a volcano" There's a story behind that and I need to hear it

@schmelzwah

I want to hug this DM. They were clearly hurt and these rules read like it.

@khw1425

"if I gave you a ride there, find your own way home" Make sure to carry a compass, fire starting stuff, 3 days rations, a knife, and a space blanket before you play DnD...consider a survival rifle or snare traps...no not for your character...I mean for you. Like your physical self.

@JohnvanCapel

Of note, the post was deleted for a reason - someone actually dug up the poster's comment history and he was literally bragging about making the DM's life hell.

This list? Yeah, if you take it at face value, it makes the DM out to be a bad person. If you take it with that bit of context and ask yourself why the DM would have to specify a lot of them? That paints a bad picture of the entire table. This was a DM at the end of their rope.

Given that little tidbit of "OP bragged about giving the DM a hard time", I also expect that some of these rules were added or had the wording changed by the player that posted them, in order to make the DM come off as worse than they were.

@evilbeardedman

The reason the original post was removed from reddit and now only exists as screenshots is because when people started to ask OP questions, it quickly became clear that players are complete assholes and OP deleted it. So they all deserve each other.

@sonan333

I know this is old, but at 4:14, I think the "twiddle your thumbs when you die" is meant as "if you expect hard fights, I'll give it to you, but don't complain when you die and have to wait for the other players to finish the combat.".

@hideshiseyes2804

I do always ask players to explain their approach when they make a charisma check, as with any other check. Ie “I appeal to his sense of fair play” is good, “I’m not so subtly attempting to bribe him” is good, “I persuade” is bad. That’s because I literally can’t resolve a check if I don’t know anything about their approach, since I need to set the DC and the stakes. 

But “acting out” the checks is completely optional. Requiring it adds nothing to the game.

@Howler452

In regards to the 'aCt OuT yOuR cHaRiSmA cHeCkS', I find a good middle ground that still encourages roleplay is asking the player "How do you intimidate them?" Even if their answer is just "Idk, growl at him I guess" I say "Alright, roll intimidation" and boom, done. It's especially helpful for new players in my experience and avoids the whole 'acting' mentality.

Edit: Why the hell does this have over 3000 likes?

@insertjokehere212

As someone in the reddit comments put:

"Around 3-4 is when it's time to leave cuz your DM's an asshole.

12-16 is when you realize they don't want to DM for your group anyways.

Further down, you realize your group is full of shitty players anyways, and you'd better figure out if you're one of them before trying to find a new group."

@seaborgium919

I really hope you come back to this, with the context of "this is coming back after a hiatus" and "the player posted this, and was found to be bullying the GM in other comments" and "they're Australian"

@mordecai8651

My first DM had some things in common with this guy. Session zero he's very specific about the rules of what he allows for stat rolls. He made us go one at a time and watched saying "even if you roll all 1's you have to keep it". I rolled three near perfect stats and he tried to tell me to reroll because they were too good. Whole group agreed it was unfair to have to keep bad rolls, but can't keep good ones. He allows it. Session 1, level 1, we start off in a dungeon. Every monster targets my character, but we make it through the first room. Go to check loot. Rogue finds no traps with a 15 or so roll. I open a chest and a trap door opens and I drop 150ft. No save, and he says "you all don't have rope, can't be resurrected, you just have to roll a new character for next session" I didn't go back, and by the third session no one else did either.

@GruulAnarch

I do kind of understand the whole thing about "NPCs will remember/ notice insults". It's annoying when a character tries to derail an important conversation, but what you have to do is make it so it only impacts that character. For example, I had some elves interrogating the party at the edge of the elves' territory, and this one player kept saying that he "wasn't with these guys" and joking about burning down the forest because he thought it's be funny to completely ruin what was honestly a pretty important conversation (he tried this with many other roleplay moments). So, the elves believed him on both accounts and tossed him in jail while they kept talking to the other characters. It took them less than a session to negotiate him out of the dungeon, and he stopped trying to do this sort of stuff, or at least decreased the frequency of it.

@dissinyosandwich7548

DUDE I SAW THESE JUST THE OTHER DAY HAHA
What I love the most about the 44 rules is the fucking mood whiplash of seeing a rule that seems pretty reasonable and then getting hit with “call my shit unfair and you’re walking back home”