@berhangundogdu7297

"don't worry the people who wrote this (shader) was just as confused as we are"
This is how you know that you are lost but have a feeling that this is the right place.
You win a sub too

@ozgunleventkaya2867

Finally! I was trying to achieve this effect for so long. Thanks for the video

@Tantandev

'don't worry the people who wrote this (shader) was just as confused as we are'
Most definitely lmao!

@davemurray9977

Thank you!!!!! Also, for anyone who's using this recently and are struggling to get it working, since this video was released, Unity added a 4th blend style option - so just set the vision light to the 4th blend style.

@Tomatech

I got stuck trying to find the four render textures when I tried doing this myself on my own when I first started experimenting on 2d lights, glad to see I wasn’t the only one with the idea, and that it’s actually possible.

@viniciusrosa8215

You are a legend! I was trying to go for something like that and I had the same idea of the render texture (obviously didn't work). One month after I see this video and I was actually shacking just for reading the title. Really nice work and explanation of what works and what doesn't. Hope your channel grows a lot one day.

@mirox6271

can you mmake a little more in-depth video on this?

@mehultahiliani8797

“thank you for listening to my ted talk”
I love the subtle humor of this channel

@luvster3789

Leaving a like because you helped my friend through a hard wall, Thanks mate.

@pcccmn

Thanks so much for the shader code man. I spent like 2 days trying to replicate the lighting system in Among Us. Your shader code did the trick!

@fruitymario3742

If you guys are using Unity 6, they updated the default lit sprite shader, so it's very different and no longer works if you try to implement this as is. You will need to get the new lit shader as well as the combined shape light shared include file from the packages folder, and make the same kind of changes to the shader files and the include file. The line "finalOuput = finalOutput * _UseSceneLighting + (1 - _UseSceneLighting) * color;" is no longer needed and should be omitted.

@dak5327

Love the video, earned a sub! Is it possible for you to create a tutorial on this? I've been trying for a week to a vision effect like this but being a beginner, I understood nothing any forums or "guides" were talking about

@FoleyX90

I've been trying to achieve this for soooo long. Thank you so much!!!!

@gameplode7397

Please provide a full tutorial, I'm lost, man!

@GainZick

this is great, very good recreation

@matthew.wilson

Haha! I had the same reaction when I found that "Is this the right way to do this?" comment myself 😂 Glad to see it's made its way onto Youtube now!

@Danee2108

Thanks for this amazing video! I've got one question. Are these two shaders made so they work with each other? I tried using the entity shader alone, but the entities were desaturated.

@GiefCat

Very nice!

@Rowland4825

thank you I hope this still works after all theys years

@bub1x

Hey man, great video, but I'm new to Unity and have literally no idea on how to get this to work. I downloaded the source code but don't understand how to implement it into my own project.