@blackbirdpctech

This is the type of technology I was referring to in the video … an interesting development from Nvidia should help to significantly reduce future VRAM requirements:

“Nvidia's new tech reduces VRAM usage by up to 96% in beta demo — RTX Neural Texture Compression looks impressive”

@DADA-pl4tm

So glad I found your channel, been gaming on a 1060 for the past few years and ready for an upgrade. Been trying to get as much information to make an informed choice. will be gaming at 1440P so currently deciding between a 4070 super or wait and see what the 5000 series has to offer. Cannot believe how much tech has changed since I bought my PC several years ago. Your channel is awesome you describe things very well. I agree other channels rant about the fake frame thing so much but I am with you, its not like we are looking out a window as long as the gaming experience is good who cares. Really suprised you don't have more subscribers.

@rkwjunior2298

I love this video.  You should have 500k subscribers. 
No bias, no bullshit,  just plain facts from someone who truly understands the technology.  Its refreshing to see truth. 
This "fake frame" BS is getting old and it is a shame people are sheep to Gamers Nexus and Hardware unboxed. 
Hardware just put out a video on the frame gen and latency and its infuriating how they give Zero credit to the new technology.
Thanks again.

@peteruk8

For a rocket scientist like you, everything is lego :) I like your fast benchmark flybys and music! I saw video by Daniel Owen testing unrealistic settings of Indiana Jones, but just to experiment. 4K/Supreme setting/Full RT/DLSS Performance. The game halted to 3FPS after hitting 16GB VRAM limit on RTX 5080 and 4080. By that point both GPUs were utilising only 60-70W of power. Not now, but in theory it shows for a 16GB VRAM GPU for games in future "may" hit VRAM limit long before even 1/3 of the GPU's processing utilisation is reached, if assuming people go 4K max settings. Another video from zwormz gaming Indiana Jones 4K native/Supreme/Full RT with RTX 5090 shows 19GB VRAM usage, pulling 570W to reflect full utilisation and 30-40FPS. So that is example of having plenty of VRAM but no point to use those graphic settings if such a low frame rate, switching from native to DLSS Quality, gives 60FPS and 2GB VRAM usage reduction. Interesting stuff when I see people test the limits.

@J-Modz1

I won a 7900 XTX from some clown a while back.  I water cooled it.  I was on the pure rasterization bandwagon before this video, but you make some great points.  I don't game much anymore, but I want to start playing around with the frame gen tech.  Just to see if I like it.  I can tell you when VRAM really matters...video editing.  The 7900 XTX is a BEAST when editing/rendering huge videos.  I take it for granted because it just works as it should, but I can render 10 GB videos in just a few minutes.  Great video!

@AshTwilight

In Escape of Tarkov I easily fill up 16gb on medium'ish settings. But EFT is special kind of game regarding lack of optimizations

@sc9433

also needs to take into consideration on how games can and will reduce texture quality and rendering distance on the fly if gpu is running out of vram to maintain fps.
comparing fps alone may not show the entire picture, we also need to compare image quality.

@IlyassAitQadi-s7x

I just found this channel, guess what, I’m not sleeping tonight 😅

@TRG_TheRantingGerman

I have a small system (my big rig with the 4090 is only for work, I work mostly as a 3D & VFX artist these days and use the 4090 solely for GPU rendering) with a crappy RTX 3050 8GB, and I run Cyberpunk at 1080p at 150 fps on average on an 180 Hz monitor. I do this with a FSR 3.1 frame gerneration mod that pushes the framerate to 150 fps, DLSS upscaling is activated (FSR 3.1 can utilize DLSS upscaling, which FSR 3.0, inbuilt into the game, can not) and set to performance mostly because "balanced" shows some strange artifacts at the edges of the frame (no other setting does that). I also have set a custom upscale range to use if I need it and the artifacts appear if I set the lowest fps target to the lowest setting relative to the (capped) highest settings. All graphics settings are set to high or "psycho" (if available).

I get a frametime of 7ms, which is quite phenomenal. I can use Raytracing (simple reflections) too, but I don't see much of a difference in comparison to screen space reflections most of the time. I only see the difference when I actually stop and look for the reflections, or when I look out onto the harbor, the water looks not that good with screen space reflections and the simple speculars don't do it much better either. The frame time with simple reflections (no DLSS ray reconstruction) jumps to 11 ms on average, which is still acceptable. For a more smoother experience I can even turn on Lossless Scalings frame generation, but that shears off quite a bit of fps and it's also pixelbased, so distortions happen. The frametime goes to 15 ms when I do this. It is an option to use it on top of everything (or just turn off FSR 3.1 and use Lossless Scalings FG instead, which gives me better results than putting it on top of FSR 3.1), but it is of course rather suboptimal to use FG (pixelbased) on top of FG (engine based, which is much better on its own).

Without raytracing but with AI trickery activated the RTX 3050 8GB never goes over 6.5 GB usage for Cyberpunk. With Raytracing it hovers around 7.6 GB, which pushes towards the limit. But it is absolutely possible to play Cyberpunk at the highest settings (excluding Raytracing) with acceptable frame times and general fps if you make heavy use of AI upscaling and frame generation.

@dannik9932

The problem with fake frames is that they are fake (as in not connected to the game's calculations). Any game in which frame counting is important will become scuffed with the fake frames added in. You will miss shots in fps games, mistime jumps/inputs in some platformer games, and miss combos in fighting games. Yes, this mostly affects competitive gaming, but it is sill important to note that you are essentially creating some input lag when you use DLSS. They are not cost-free frames. 

I think most people don't have a problem with AI generated frames as a feature, they are upset at the deceptive marketing of them. There is a drawback to using them for some games. I believe that most would agree with me that until the game engine can respond to an input done at the generation of a "fake" frame then the proper way to market GPUs is to  show BOTH raw and DLSS fps.

@annedreikandt7361

Thank you so much for your videos! Only recently stumbled upon your channel, and I am gobsmacked you don't have a bigger following! Keep up the great work, you're the one to watch! ❤

@AhmedWafaa

I'm pretty sure most of times are the unoptimized games that use more vram than they should be. Some games like Alan Wake 2 uses less Vram than indiana Jones and the graphic differences  between them are day and night. If only developers work hard to limit the  too far (unseen) or unwanted textures which could impact a great hit on Vram

@davidfaustino4476

Nope.  Unless you dont have enough then its SUPER important.

@osinstalls

It's hard to go back to having to care about vram/performance but I think something like my 7800XT would serve a good balance. On the high end it's more of a you don't have to care about vram running out. I still sometimes adjust settings to be optimal but I probably don't have to do that as much. 7900XTX & 4090 spoiled me but 7800XT was/is a decent daily driver. As prices go more out of whack people who haven't gotten a gpu probably will want the best balance of price performance for their money. I'm still at 1440P but I can crank out settings or not worry if I want to, that's nice.

@kraney195

Thank you so Much, I'm 3D Artist and I don't know How the Hardware side of things works, With that Said as i was browsing a new gpu to buy, I Was Confused as to why GPU like 5060 ti with 16gb of Vram Performs far worse than a 3080 with 12GB, this Video helps me a bit in understanding why, tho I am Still Confused as to where a High Vram GPU can Shine, Like in what aspect can it be Useful? 
If 5060TI can only uses 8 or 12gb out 16gb of Vram then is the rest 4gb just for Deocration and Marketing? And since im less of a gamer and more of a 3D Artist, Does a 16gb Vram have a place to Shine in this department?

@weirdodude1173

It is a good question, and I ran into an interesting problem with my AMD 7800 XT. When running Stable Diffusion models, having 16GB of VRAM is not enough to get the special pony and SDXL models running. However, if I use my older Nvidia 3060 Ti, it runs them all fine - with just 8GB of VRAM. Apparently Nvidia has something where they can share system memory with video card memory when it runs out, which is huge for that situation. Thumbs up.

@catninjawang794

Great explanation! I think 16 GB should be sufficient for the games that the 5080 can run smoothly, but it might not feel entirely satisfying for a $1,000 GPU in 2025. It will likely sell out regardless though. As for upscaling, you upscaled your footage from 1K to 4K.😁 You might want to consider upgrading your equipment and adding some background lighting to pair with your great videos.🙌

@Serandi1987

one of the ever best gaming tech youtubers out threre! Keep it up Matt! Your content is amazing and so worthy!

@testAccount-eb2ve

Nice to see you blowing up, glad to be able to say that i was pretty much there from the beginning! Great video, I pray i can snipe a 5080 when it releases. 🙏

@kevonhenderson6888

Earned yourself a sub for this video very informative. I was thinking about upgrading but I'll stick to my 2080 for the next 4 years or so.