@Rigamarolled

One thing that I think I could have gotten across better in this video is that I don’t think there aren’t enough sound types as looking back I named a lot, I just think that there are too many “maybe” sound types, were they were themed already around having two types as well as sound like Skelidirge or Noivern. This would create a whole scenario where it would be “how come x is a sound type but y is not” because I don’t think that game freak is going to come in and take away Ludicolo’s water typing just to give it sound.

@shineyydesigns7696

I think having Sound lean more into Music would make a good argument for Sound moves. Have them be based on Song and Voice for Special moves and Dance moves for Physical.

@maddisonjackson8807

I'm actually so glad someone's debunking the  commonly wanted sound type as I've always kinda thought it would just make normal weaker and have very few moves or pokemon that actually apply

@egg7247

4:11 they should make muddy water a water+ground move tbh

@ultimate_pleb

2:38 yes in the main line games but in pokemon mystery dungeon focus blast is surprisingly good

@sveipr

Another gen 3 pokemon that technically fits 3 types that makes this even more messier like Altaria is Flygon. Altaria fits flying, dragon, fairy, and technically sound, and Flygon is in a similar boat. Flygon fits ground, dragon, bug, and in the pokedex it always says that it flying sounds like singing, and it knows a lot of sound based moves (screech, bug buzz, boom burst). So introducing sound would also give Flygon intense imposter syndrome haha

@EmeralBookwise

The fact sound already exists as a category, is the biggest reason not to make it into a type, as pointed out how it would require major changes to most of the already existing sound moves which would either lose their current type diversity or else have to become hybrid moves like Flying Press which would muddy the identity of sound as a new type.

It's probably pretty telling GameFreak has never introduced any more dual type moves, suggesting they are weary of making the games more complex that way. An entire type where so many of the existing moves would have to be dual types is almost certainly never going to happen. meaning a new sound type wouldn't be able to overlap with the existing sound category, and that would just create needless confusion.

@what-un4yq

I think the biggest issue with the sound type. Is the moves have to pick between being sound or giving the move, the type and the properties of sound. 

And the thing is about sound is every element has a sound associated sound isn't a thing in and of itself. Something is making it. 

Every type you could make a sound for it. Except for psychic ghost and fairy and poison. But even then you can make sounds based on the idea of them.

And I could literally list out almost every type a sound associated. 

Grass forcing rhubarb 
Fire literal fire noises, Big wooshes and crackling 
Water the crashing sound of a waterfall. 
Rock The crashing of stones 
Normal animal noises flat out. 
Electric crackling or even buzzing. 
Flying gusts of wind 
Poison injection noises which is more of a feeling But it's quite a feeling. Also heartbeats The glopping of sludge 

Bug bug noises. There's a lot of them 

Ghost supernatural noises the howling of the wind. The cackling door.

The ground walking sand noises which can become very loud if a lot of sand is moving. 

Fairy ancient music Lost the time or known among the creatures. 

Dragon powerful roars.

Fighting type grunts and hit noises.

Sound doesn't mean much without the thing behind it.

@davidmarr2705

Thunder clap

@mewtworbgy804

I think one of the biggest problems is that I think Steel would logically have to resist it, buffing Steel type even more which would go against adding it for balance.

@justanotheremptychannel2472

Noyvern doesn't get much authenticity from being ANOTHER flying dragon, flying isn't even that good of dual-type for dragon

@JellyDuckyQuack

As a supporter of the sound here is how I’d deal with the problems introduced in the video

1. Physical sound moves would be less intuitive as most other types but when I think of something that could be a physical sound move I think of something that involves the body say stomping the ground or drumming your chest to cause a massive shockwave of sound which counteracts other sound moves coming from the vocal cords and for an example say a priority physical sound move could be the pokemon snapping or for another a normal clap for 90 power and a 20% flinch chance which would be different from thunder clap cause that move refers to the crack of thunder something not physically made by the body but particles in the air

2. Smaller point throat spray would exclusively work on singing based moves which is what the sound category is what would become

3. Personally I really hate the bug buzz argument because it’s such a cop out excuse should blaze kick be fighting type should thunder ice and fire punch be fighting type should high jump kick be flying like bounce should really look at the fighting type and a large margin of physical moves and you realize they could just be fighting type but it makes sense for them not to be like bug buzz obviously being bug type the only argument this fits to are chatter and overdrive and all the normal sound moves which could easily all become sound moves or for chatter and overdrive stay flying or electric since that’s what it relates to it’s specific pokemon sorry for the confusing rant on this one specifically it’s a really stupid argument against the type especially for TORCH song or SPARKLING aria or BUG buzz because like ICE punch FIRE punch and THUNDER punch it’s very obvious they are acting as one type with the influence of another existing type

4. For the “these moves are too specific” do recognize new fire sound water sound and electric sound Pokemon would easily be able to be introduced to the game considering music genres where these moves would become wide spread in those Pokemon 

5. Hyper voice becoming sound would screw the normal type over but that’s not the fault of the type but game freak for not making better normal type moves therefore shouldn’t be held against the possible type since new moves are made every generation and would be as simple as making one new move

6. I hate the too little Pokemon argument because dark added zero Pokemon but that was also the second generation so it makes sense generally I don’t like the argument though is because you named 22 or up to 24 Pokemon who would change types which is enough as it stands

7. For the conflicting Pokemon like noivern specifically he can become a dragon sound type because dragons are already known for flying maybe if you need to explain it more give noivern levitate otherwise Pokemon looking types they should be and not being it has always existed even back to lugia

8. Here is where I’d put my personal type chart being fairy steel water and fire all get hit super effectively by sound fairy because of noise pollution steel because metals vibrate sounds intenser water because sound waves move quicker through water and fire because loud enough noises can replace the oxygen in a fire and kill the flame for resisted hits I’d say rock grass and psychic since rocks don’t actually vibrate too well and actually bounce noise off of them in a way that reduces the sound for grass trees and get this grass are some of the best natural absorbers of sound and for psychic a person with a strong brain will be easier to function than a normal person in a loud room but to counteract the extremely good offenses sound would have I’d make ice naturally immune to it since snow is even better than grass at absorbing sound waves and unlike water isn’t a liquid therefore doesn’t have the effect of naturally causing sound to travel quicker then for what sound resist and is weak to sound should resist steel and water since if I cover a sound in steel it’ll just keep getting louder and the water would just let the sound move out of it quicker while sound should be weak to ice rock and psychic ice because it suppresses and kills the sound rock because it suppresses and kills the sound and psychic because somebody with psychic abilities can just stop the sound waves

9. Counter point if we were to introduce a new type to the game it would possibly break the type table more than it is already broken and though I try to combat that with my version of the type considering the natural immunity and two amazing offensive types being strong against it this very well could throw a type over being too strong or make sound too strong

10. Small point electric actually should not have an interaction with sound since sound and electricity move on separate plans and don’t interact with each other

Surprise surprise though I do agree adding the type would be more beneficial than negative and though I was extremely negative in my comment this was a good video and I do think these conversations should be had from both sides and these still are good points that game freak will have to meticulously plan around

@WhoElseButZane

I could also see Sound being strong against Psychic. You can't focus when there's a bunch of noise, plus loud sudden noises can be frightening much like Psychic's other weaknesses

@arenu0

Replace the Sound type with one based on Music, while keeping Sound as category.

Music is far more than just making loud noises, sonic booms or vibration attacks. 

Music is about melodies, rhythms, harmonies and dissonances and forth.
As opposed to boomburts and sonic booms, which are technically mechanical/physical attacks using the atmosphere, Music is much more about creativity and emotional influence. I know the Psychic type has some relation to emotion, but that‘s overall more about cognition and intellect and ESP powers, a kind of theme that is very different from the nature music; psycholgy may also deal with emotion but it‘s a completely different aspect of lived experience compared to the art music.

And attacks like Boomburst would definitly not be Music type, but a move like Round might be.

Lasty, I don‘t think that retyping some Pokemon would be that much of an issue. As you said, some already are a thematic fit for 3 or even 4 different types, and Gamefreak solved that by simply making a choice, and they sometimes simply give moves of the non-chosen types to the mon to give it a connection to or implication of the unused type.

Ultimately, my opinion of the whole situation is, people who want a Sound type or something similar would likely find more success in spreading the idea by focusing on the musical component rather than the sound/preassure/atmosphere part of it.
The sound move category can stay as is, and likes of Boomburst that really just a sonic blast can stay a special category Normal type move.

@chifuyuko

I have an kricketune variant evo with Buzz Cutter. 90 BP physical that leaves the target with 1hp.   Kricketonik also has an ability called Bass Drop: when it uses a sound based move, it deals 1/8 max HP  damage to all other grounded pokemon.

@wires-sl7gs

For Physical-Type Moves, maybe they're less strictly sound-based and more sound-themed. For example, rhythm-based strikes(One example being those moves that can hit multiple times) or something could be a good starting point, and maybe moves based around instruments.

@cclutchcollective

I feel like Sound type would be a perfect addition to the pokemon world along with Light. The sound type can act as a middle ground between typing to keep things more balanced.
I could easily see it being super effective against water, fairy, electric, steel, and rock.
It can be resisted by grass and bug
Resist electric 
Weak to grass and bug
This will buff the types that need to be buffed while adding additional flavor to the typing chart.

As far as the moves go, it just takes a little creativity and you can come up with a whole list of moves overtime. You don't have to change the typing of the avaliable sound based moves, but just add new ones. Yes sound types would have more special based moves, but there are plenty of ways you could incorporate physical based sound moves.

@bajanyaoikaizer6902

sonic blasts, sound barrier, vibration, strange noises, music, dancing, echoes.
Ben 10 & Naruto.

super effective against: Fairy, Water, Psychic, Fighting
resisted by: Bug, Dark, Grass, Ground, Ice
resistant to: Fairy, Water, Fighting, Steel
weak to: Dragon, Electric, Bug, Ghost

change the moves: Supersonic, Sonic Boom, Echoed Voice, Roar, Round

Ekans & Arbok: Poison/Sound
Sandshrew & Sandslash: Ground/Sound
Igglybuff, Jigglypuff & Wigglytuff: Sound/Fairy
Litleo & Pyroar: Fire/Sound
Chatot: Sound/Flying
Goldeen & Seaking: Water/Sound
Voltorb & Electrode: Electric/Sound
Whismur, Loudred & Exploud: Sound
Roggenrola, Boldore & Gigalith: Rock/Sound
Meloetta: Sound/Psychic & Sound/Fighting
Klink, Klang & Klinklang: Steel/Sound
Rillaboom: Grass/Sound
Politoed: Water/Sound
Kricketot & Kricketot: Bug/Sound

Sonic Rush: Sound type quick attack
Vibrate Fang:  Sound type elemental fang
Sonic Slam: sound type body slam
Echo Blast: Sound type moon blast
Shriek: 40 power early move for starter
Hyper Scream: 60 power move w/occasional chance to lower defense by 2 stages
Outroar: Sound type boom burst

@Azurepetalls

I'd be down for sound to be like a more fleshed out "trait" something could have. Like it's like this already but having something as simple as color coding for it and more things which interact (like if sound moves had all those type-like effects while keeping the move's og typing. like have sound "tag" moves do more/less against certain pokemon) would go a long way into making it a better "sub type"

@MousaThe14

Yeah the older I got the more I ended up thinking they Sound isn’t needed as a type and everything they’re doing with move categories is a good enough  substitute that also adds depth to existing move.

I think the first thing that got me to reconsider many years ago was that Normal types would lose out on what little Normal STAB they have. Then it was understanding the depths of the move categories, followed by understanding how many moves work as both sound and a move of its own type, and losing all these non-Normal sound moves just doesn’t make sense.

I can provide a small bit of defense for changing some of the Pokémon you counted out,  specifically the Noivern and Swoobat families. Flying seems like a feasible thing to replace. Flying around with the power of sound isn’t infeasible. Flying the type is half bird traits and half wind magic, so replacing the wind magic concepts with sound would work.