Reimagining Astortion | Devlog 0
aarthificial
Reimagining Astortion | Devlog 0
7:22
Could This Asset Be Code?
aarthificial
Could This Asset Be Code?
8:58
One Year of Motion Canvas
aarthificial
One Year of Motion Canvas
2:43
A Little Reset - Channel Update
aarthificial
A Little Reset - Channel Update
7:06
Hazmat suit
aarthificial
Hazmat suit
0:06
Hug
aarthificial
Hug
0:06
Balance
aarthificial
Balance
0:05
Drop
aarthificial
Drop
0:05
Stretch
aarthificial
Stretch
0:04
Shrug
aarthificial
Shrug
0:05
I Vanished to Make My First Game
aarthificial
I Vanished to Make My First Game
11:29
Smooth Parallax - Pixel Renderer Devlog #2
aarthificial
Smooth Parallax - Pixel Renderer Devlog #2
8:18
Motion Canvas is now Open Source!
aarthificial
Motion Canvas is now Open Source!
4:17
Deferred Lights - Pixel Renderer Devlog #1
aarthificial
Deferred Lights - Pixel Renderer Devlog #1
8:41
Walking on Walls - Astortion Devlog #28
aarthificial
Walking on Walls - Astortion Devlog #28
3:30
Schrödinger's Levels - Legacy Devlog #27
aarthificial
Schrödinger's Levels - Legacy Devlog #27
6:25
Quitting my Job to Focus on Game Dev - Channel Update
aarthificial
Quitting my Job to Focus on Game Dev - Channel Update
2:45
Animating with Code - Motion Canvas
aarthificial
Animating with Code - Motion Canvas
6:58
Pixel Art Animation. Reinvented - Astortion Devlog
aarthificial
Pixel Art Animation. Reinvented - Astortion Devlog
4:41
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
aarthificial
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
3:23
Implicit Choices - Legacy Devlog #24
aarthificial
Implicit Choices - Legacy Devlog #24
8:29
Dynamic Conversations - Legacy Devlog #23
aarthificial
Dynamic Conversations - Legacy Devlog #23
5:27
Taming Coroutines - Unity Tips
aarthificial
Taming Coroutines - Unity Tips
5:01
Stealing Control from Players - Legacy Devlog #22
aarthificial
Stealing Control from Players - Legacy Devlog #22
3:41
Interactive Foliage Shaders for Unity
aarthificial
Interactive Foliage Shaders for Unity
3:40
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
aarthificial
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
3:39
Next-Gen Pixel Art - Legacy Devlog #20
aarthificial
Next-Gen Pixel Art - Legacy Devlog #20
3:27
Different Kind of Pooling - Legacy Devlog #19
aarthificial
Different Kind of Pooling - Legacy Devlog #19
5:00
Optional Variables - Unity Tips [2020.1+]
aarthificial
Optional Variables - Unity Tips [2020.1+]
2:42
Breaking Down my Architecture - Legacy Devlog #18
aarthificial
Breaking Down my Architecture - Legacy Devlog #18
4:42
Saving the World - Legacy Devlog #17
aarthificial
Saving the World - Legacy Devlog #17
6:11
Saying Goodbye to Animation State Machines
aarthificial
Saying Goodbye to Animation State Machines
10:54
Debating Jumping for Two Minutes Straight - Channel Update
aarthificial
Debating Jumping for Two Minutes Straight - Channel Update
4:53
Piecing the World Back Together - Legacy Devlog #16
aarthificial
Piecing the World Back Together - Legacy Devlog #16
5:35
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
aarthificial
Changing the Game Animation Industry as We Know It - Legacy Devlog #15
6:10
Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
aarthificial
Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
4:04
Designing Puzzle Elements (kinda) - Legacy Devlog #13
aarthificial
Designing Puzzle Elements (kinda) - Legacy Devlog #13
6:00
Internationalization - Legacy Devlog #12
aarthificial
Internationalization - Legacy Devlog #12
3:04
Recreating Darkwood's Vision Effect in Unity
aarthificial
Recreating Darkwood's Vision Effect in Unity
4:01
Teaching Players how to Play - Legacy Devlog #11
aarthificial
Teaching Players how to Play - Legacy Devlog #11
2:55
Making the World More Interactive - Legacy Devlog #10
aarthificial
Making the World More Interactive - Legacy Devlog #10
2:14
Bringing Foliage to Life using Physics - Legacy Devlog #9
aarthificial
Bringing Foliage to Life using Physics - Legacy Devlog #9
3:13
Game Menu and Save System - Legacy Devlog #8
aarthificial
Game Menu and Save System - Legacy Devlog #8
2:29
Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
aarthificial
Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
4:05
Speedpaint - Architect Encounter
aarthificial
Speedpaint - Architect Encounter
2:48
Laying Foundations for the Dialogue System - Legacy Devlog #6
aarthificial
Laying Foundations for the Dialogue System - Legacy Devlog #6
1:01
Creating Pixel Art Landscapes - Legacy Devlog #5
aarthificial
Creating Pixel Art Landscapes - Legacy Devlog #5
3:24
Lights, Camera, Animation - Legacy Devlog #4
aarthificial
Lights, Camera, Animation - Legacy Devlog #4
2:52
Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3
aarthificial
Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3
3:14
Pretending to Be a Concept Artist - Legacy Devlog #2
aarthificial
Pretending to Be a Concept Artist - Legacy Devlog #2
4:29
Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1
aarthificial
Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1
10:02