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Reimagining Astortion | Devlog 0
7:22
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Could This Asset Be Code?
8:58
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One Year of Motion Canvas
2:43
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A Little Reset - Channel Update
7:06
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Hazmat suit
0:06
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Hug
0:06
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Balance
0:05
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Drop
0:05
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Stretch
0:04
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Shrug
0:05
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I Vanished to Make My First Game
11:29
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Smooth Parallax - Pixel Renderer Devlog #2
8:18
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Motion Canvas is now Open Source!
4:17
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Deferred Lights - Pixel Renderer Devlog #1
8:41
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Walking on Walls - Astortion Devlog #28
3:30
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Schrödinger's Levels - Legacy Devlog #27
6:25
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Quitting my Job to Focus on Game Dev - Channel Update
2:45
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Animating with Code - Motion Canvas
6:58
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Pixel Art Animation. Reinvented - Astortion Devlog
4:41
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Keeping Track of Every Speaker in the Game - Astortion Devlog #25
3:23
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Implicit Choices - Legacy Devlog #24
8:29
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Dynamic Conversations - Legacy Devlog #23
5:27
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Taming Coroutines - Unity Tips
5:01
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Stealing Control from Players - Legacy Devlog #22
3:41
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Interactive Foliage Shaders for Unity
3:40
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Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
3:39
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Next-Gen Pixel Art - Legacy Devlog #20
3:27
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Different Kind of Pooling - Legacy Devlog #19
5:00
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Optional Variables - Unity Tips [2020.1+]
2:42
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Breaking Down my Architecture - Legacy Devlog #18
4:42
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Saving the World - Legacy Devlog #17
6:11
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Saying Goodbye to Animation State Machines
10:54
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Debating Jumping for Two Minutes Straight - Channel Update
4:53
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Piecing the World Back Together - Legacy Devlog #16
5:35
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Changing the Game Animation Industry as We Know It - Legacy Devlog #15
6:10
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Creating Puzzle Elements: The Great Finale - Legacy Devlog #14
4:04
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Designing Puzzle Elements (kinda) - Legacy Devlog #13
6:00
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Internationalization - Legacy Devlog #12
3:04
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Recreating Darkwood's Vision Effect in Unity
4:01
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Teaching Players how to Play - Legacy Devlog #11
2:55
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Making the World More Interactive - Legacy Devlog #10
2:14
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Bringing Foliage to Life using Physics - Legacy Devlog #9
3:13
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Game Menu and Save System - Legacy Devlog #8
2:29
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Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
4:05
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Speedpaint - Architect Encounter
2:48
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Laying Foundations for the Dialogue System - Legacy Devlog #6
1:01
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Creating Pixel Art Landscapes - Legacy Devlog #5
3:24
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Lights, Camera, Animation - Legacy Devlog #4
2:52
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Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3
3:14
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Pretending to Be a Concept Artist - Legacy Devlog #2
4:29
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Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1
10:02